Teaching and Learning
Because living and working are so different now from even a decade or two ago and because things will continue to change, today’s students need new skills to survive and thrive in the future. Education should combine practical, intellectual, and social skills as never before. What does this mean for classrooms? Read the articles below to find out how technology can impact teaching and learning.
-
Assessment is a critical part of the learning process. Digital assessment adds new opportunities. You can use Adobe Acrobat 9 Pro to provide feedback to students, engage students in peer collaboration and critiques, assess student work, and collect data.
-
Free web sites with sound educational content are available from federal agencies. The sites here promote science education.
-
Portfolios collect a variety of documents and artifacts to communicate accomplishments, works in progress, or academic histories. E-portfolios add new dimensions. Here’s how to get started with e-portfolios using Adobe Acrobat.
-
Studies indicate that ICT-enhanced learning can benefit students, teachers, families, societies, and economies.
-
Use this powerful, yet short, activity to coach student speaking skills to be in step with their writing skills. They will speak with confidence in front of an audience as they publish their writing.
-
Who says school IT (information technology) and IT (instructional technology) departments can’t play nicely together? Tech&Learning’s SchoolCIO surveyed both to find out how to make the interaction work.
-
Here are some ways to use online video games with students as a language development activity as you explore new ways to engage students in English language learning activities that are easy to maneuver, engaging to do, and promote face-to-face conversation.
-
As we look to use digital storytelling in our classrooms, it is imperative that we maintain high expectations and apply rigorous standards to the production of digital stories. Our students must become savvy writers and designers, creating digital stories that take advantage of, rather than suffer from, the visually stunning effects today’s tools provide.
-
Internet-related dangers make headlines. Fear of what lies beyond that glowing screen at which our kids so love to stare dominates the current perception of what the Internet has become. What are schools to do?
-
The landscape of research has changed drastically in the past 20 years. Unfortunately, in K-12, approaches to and methods of research mostly have not changed. Here is a new approach for teaching research strategies in today's world.
-
Text messaging and instant messaging have become so widely used by teens that teachers have noticed a drastic change in students’ writing habits.
-
Create Fandex style books in every subject. Using a teacher created list of cross-curricular related ideas, students collaborate to create unique presentation books.
-
Thanks to an HP grant program, teachers now regularly incorporate technology-based projects into student coursework. In addition, student achievement climbed, in some cases dramatically.
-
Physical and verbal bullying among students are problems well known to teachers and school administrators. This article examines some of the literature on the topic of cyber bullying and provides information on its prevalence, the definition of cyber bullying, communication technologies, legal considerations and suggestions for dealing with the problem.
-
When teachers first embraced wikis in the classroom, they met less-than-ideal outcomes. What was missing was a sound pedagogy for learning. By infusing structured Cooperative Learning strategies, student-generated wikis become a much more productive activity.
-
A principal and technology teacher turned a school into a technology-savvy learning environment. And with a grant from HP, teachers focused on designing science units that would recast them as facilitators instead of lecturers.
-
An HP Technology for Teaching Grant success story
The key to Brookfield’s success is its strategic view of how technology can be used in a school. They start with teaching and learning goals first, and then look at how technology can help. -
Video games can encourage civic engagement, says a survey report from the Pew Internet & American Life Project. Beginning with the questions of whether and under what circumstances youth video game play is likely to help or hinder civic engagement, the survey found correlations between certain game characteristics and civic involvement.
-
Grand Manan of New Brunswick Canada is a small, island community. Geographically isolated as it is, however, ClustrMaps on the web site for Grand Manan Community School (GMCS) shows substantial activity from across the globe. The school is connected to the high-tech possibilities of learning.
-
The goal of learning in any organization (business, educational, governmental) should be to make its members more productive and more powerful.
-
Question of the Month
Professional Development
Technology & Curriculum Integration
The goal of technology integration is to use technology seamlessly so that the technology itself becomes a transparent and integral tool to teach core curriculum.
Learn more about integrating technology into various curriculum areas.
Write for the DLE Web Site
If you teach in, provide professional development for, or in any way work with a digital learning environment, we'd like to hear from you. We're looking for short success stories. Please share yours.
Read Writers' Guidelines.

