Body

 

The Three C's

The most effective digital learning environments bring together the three C’s—consumption, collaboration, and creation—by:

Ÿüengaging students through a rich and varied array of innovative media and learning experiences

Ÿü being flexible and adaptable, allowing students to learn at their own pace and in their own style

Ÿü offering teachers and administrators the power to select and modify content as desired

Ÿü connecting students with outside resources as well as experts and mentors who support their learning

Ÿü providing a seamless continuum of instruction and assessment

Ÿü providing data to teachers to inform practice and enhance students’ performance

Ÿü offering opportunities for students to collaborate and share ideas through social media

Ÿü challenging and motivating students to create their own meaning in the form of blogs, multimedia presentations, and other original content that builds on what they learned and is delivered to an authentic audience

 

Digital-Content-Related Facts

As of early 2010, there were 1.7 billion Internet users(www. internetworldstats.com/stats.htm) and 206 million Web sites (www.netcraft.com). There were also:

Ÿü 126 million blogs on the Internet

(www.blogpulse.com)

Ÿü 3 billion photos uploaded to Facebook

(www.facebook.com/press/info.php?statistics)

Ÿü 1 billion videos served daily by YouTube

(www.youtube.com)

Ÿü 273 million unique visitors to Facebook,

MySpace, and YouTube

(http://blog.compete.com/2010/01/25/list-of-top-

50-websites-in-december-2009/)


The table below provides a comparison of digital and analog (traditional static) content.

 

 







* Mashable means that digital content can contain text, graphics, audio, video, and animation blended from preexisting sources to create a new resource.

 

Digital content can be Web delivered, downloadable, teacher –created, and/or premium (paid content). The following are important considerations when “buying” or selecting digital content:

Ÿü relationship to instructional goals

Ÿü ability to select which parts to buy

Ÿü purchasing for only the desired population of students

Ÿü paying for only the time the content will be used

 

Types of digital content

 


 

 

 

 

 

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