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The Three C's
The most effective digital learning environments bring together the three C’s—consumption, collaboration, and creation—by:
üengaging students through a rich and varied array of innovative media and learning experiences
ü being flexible and adaptable, allowing students to learn at their own pace and in their own style
ü offering teachers and administrators the power to select and modify content as desired
ü connecting students with outside resources as well as experts and mentors who support their learning
ü providing a seamless continuum of instruction and assessment
ü providing data to teachers to inform practice and enhance students’ performance
ü offering opportunities for students to collaborate and share ideas through social media
ü challenging and motivating students to create their own meaning in the form of blogs, multimedia presentations, and other original content that builds on what they learned and is delivered to an authentic audience
Digital-Content-Related Facts
As of early 2010, there were 1.7 billion Internet users(www. internetworldstats.com/stats.htm) and 206 million Web sites (www.netcraft.com). There were also:
ü 126 million blogs on the Internet
ü 3 billion photos uploaded to Facebook
(www.facebook.com/press/info.php?statistics)
ü 1 billion videos served daily by YouTube
ü 273 million unique visitors to Facebook,
MySpace, and YouTube
(http://blog.compete.com/2010/01/25/list-of-top-
50-websites-in-december-2009/)
The table below provides a comparison of digital and analog (traditional static) content.

* Mashable means that digital content can contain text, graphics, audio, video, and animation blended from preexisting sources to create a new resource.
Digital content can be Web delivered, downloadable, teacher –created, and/or premium (paid content). The following are important considerations when “buying” or selecting digital content:
ü relationship to instructional goals
ü ability to select which parts to buy
ü purchasing for only the desired population of students
ü paying for only the time the content will be used
Types of digital content



